Day of Design Presentations
9:15 - Alexander Reyna of MLB
Sports visualization
Ideation -> product design -> UX -> Marketed product
Research -> Understanding -> opportunity
User experience/ product design / motion design
MLBAM
engaging content
Technology: visual rep or stadium -> show play in different way with stats, breakdowns, position of players, trail of ball and players, etc
3D visualization of play during games -> gives viewers different look of games they've never seen before.
Prototype: real time data of ball trail/velocity, bat trail/velocity, tabs to click for more info on player, pitch box
Idea -> will power to create something out of nothing
Process: Sketch (feedback), Wireframe (feedback), Build (feedback)
Tools:
Agile
Persona Development: get into head of user, talk about all aspects even if they have nothing to do with the design
Simple Rules:
Simplicity not complexity (people should "just get" design)
Honesty is Obvious (UX does not hide the truth
Users who trust you stay
Consistency = comfort
Create Delight (make product that just works right and surprise the user)
People love new experiences but you cannot build product on novelty alone
Rapid prototypes are more important than planning (with feedback)
12:15 - George Hakim
Creative Project Manager
Engineering the art of Storytelling
Objectives:
storytelling
history
tools
Storytelling
conveys info, experience and wisdom
visual communication
referenced important technology through history (words, printing press, camera, radio, music videos, viral videos, iPhone)
360 degree storytelling for training, etc
engage audience, share info
"The Golden Circle" -> what? How? Why?
Toyota -> Ask WHY 5 times for everything they do - core message
Root Cause analysis -> identify problems
Hoshin -> pay attention to long picture
Genchi Gen Butsu -> visual language
Know your audience -> user testing, customer comes first
Plan, Do, Check, Act ( Idea, create, test, refine)
Kaizen (continuous improvement)
Kiki/Bouba effect
Mieruha -> visual control
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